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[Review] [ENG] NFS Undercover

EA's Need for Speed franchise has been in an odd position the last couple years. While the franchise often worked to mix up the formula from year to year a decent bit, the release of EA's own Burnout Paradise posed a bit of a conundrum for the publisher. With Burnout switching to an open world setting, it meant that it competed directly with Need for Speed in that space. Last year's Need for Speed ProStreet was a diversion for the series from recent years, going to track-based racing, plenty of tuning options and focusing entirely on the events than exploring the city or running from the cops.

ProStreet didn't turn out too well, so Black Box went back to the drawing board and returned to an open world setting with this year's Need for Speed Undercover, but that wasn't the only design change. Undercover also seems to be directed right at the casual market, both in terms of presentation and its extremely relaxed learning curve.


The end result, however, is a game that has practically zero redeeming qualities. It fails on almost every front and is a major step backwards not only for the franchise, but racing games in general.

The end result, however, is a game that has practically zero redeeming qualities. It fails on almost every front and is a major step backwards not only for the franchise, but racing games in general.

NFS Undercover Screenshot/Photos




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