Showing posts with label review nfs. Show all posts
Showing posts with label review nfs. Show all posts
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[Review] [INDO] NFS World


Kami jarang ulasan untuk free-to-play game, tapi kadang-kadang permainan datang yang menyamar di bawah bendera free-to-play, tapi yang keterbatasan untuk pemain non-membayar sedemikian rupa sehingga permainan mungkin juga hanya memiliki tag harga di atasnya. Need for Speed World, dari EA Black Box dan EA Singapura adalah contoh sempurna: permainan gratis untuk bermain sampai level 10, di mana titik Anda harus telah membeli US $ 20 Starter pack untuk kemajuan lebih lanjut.

Dalam situasi seperti ini, pertanyaannya adalah; apa yang ada di luar itu penghalang magis yang membuatnya layak dua puluh tulang? Dalam kasus Need for Speed World, jawabannya adalah tidak banyak.

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[Review] [INDO] NFS Pro Street

Kebutuhan EA untuk seri Kecepatan telah lama menjadi waralaba yang terus berkembang, salah satu yang berubah sampai fokus, mekanik dan gaya setiap beberapa tahun. Meskipun permainan menjual sangat baik, pengembang / penerbit tidak suka duduk diam. Ini jelas berarti bahwa serial ini memiliki pasang surut, dan sayangnya Need for Speed ProStreet tidak salah satu up.

ProStreet adalah permainan yang tidak benar-benar tampaknya tahu apa itu mencoba untuk menjadi. Sudah bertahun-tahun sejak kami telah melihat Need for Speed judul yang berfokus pada lintasan balap, dengan waralaba bercabang ke pengaturan dunia yang terbuka dengan cerita, mengejar polisi dan segala macam hal-hal lain untuk membuatnya menonjol. ProStreet, bagaimanapun, kembali ke balap berbasis track, menempatkan pemain dalam balapan setelah balapan di sirkuit tertutup, dan kemudian mengirimkan mereka kembali ke menu setelah setiap perlombaan berakhir.

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[Review] [INDO] NFS Undercover

Kebutuhan EA for Speed franchise telah dalam posisi aneh beberapa tahun terakhir. Sementara waralaba sering bekerja untuk mencampur formula dari tahun ke tahun sedikit yang layak, pelepasan EA sendiri Burnout Paradise menimbulkan sedikit teka-teki bagi publisher. Dengan Burnout beralih ke pengaturan dunia yang terbuka, itu berarti bahwa itu bersaing langsung dengan Need for Speed di ruang tersebut. Perlu tahun lalu for Speed ProStreet adalah pengalihan untuk seri dari beberapa tahun terakhir, akan balap berbasis melacak untuk, banyak pilihan tuning dan berfokus sepenuhnya pada peristiwa daripada menjelajahi kota atau lari dari polisi.

ProStreet ternyata tidak terlalu baik, sehingga Black Box kembali ke papan gambar dan kembali ke dunia yang terbuka pengaturan dengan Need tahun ini for Speed Undercover, tapi itu bukan satu-satunya perubahan desain. Undercover juga tampaknya diarahkan tepat di pasar kasual, baik dari segi presentasi dan kurva belajar yang sangat santai nya.

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[Review] [INDO] NFS UnderGround

Hanya setahun berlalu dan Electronic Arts sudah terbakar karet dengan Kebutuhan lain untuk judul Speed. Tahun lalu penerbit dirilis Need for Speed: Hot Pursuit 2, pembalap yang fantastis di PlayStation 2, tapi tidak cukup sebagai dipoles pada platform lainnya. Karena pengembang Black Box bertanggung jawab atas iterasi PS2 licin, EA merekrut mereka untuk mengembangkan berikutnya di waralaba.

Tepat berjudul Need for Speed Underground, itu berfokus pada kit kustom dan impor mobil sirkuit. Hal ini paling sering, dan tentu saja tidak adil, dibandingkan dengan tema ditampilkan dalam populer The Fast and Furious film. Jadi, itu adalah keberangkatan yang pasti dari dunia mobil eksotis dan over-the-top polisi mengejar yang seri didirikan pada. Ini memperluas franchise NFS, membawa sejumlah hal ke garis start yang pembalap arcade lainnya belum. Lebih dari segalanya, itu fitur mode kustomisasi kuat yang rumit dijahit menjadi panjang waralaba bergaya pengalaman single-player.

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[Review] [INDO] NFS Rival

Ketika melarikan diri dari pak polisi di 150 mph melalui hutan setelah tengah malam, saya merasa sulit untuk tidak gembira dengan Need for Speed: Rivals - dan kemudian sorot sebuah helikopter menuangkan melalui pohon-pohon untuk tendangan adrenalin tambahan. Mereka tertinggi ampuh awal tidak berkelanjutan, meskipun, dan setelah beberapa saat aku meninggalkan berharap untuk hanya sedikit lebih beragam dan mendalam untuk menjaga sensasi datang sekedar melakukan hal yang sama secara online. Yang mengatakan, saya masih menemukan itu menarik, pengalaman yang sangat dipoles, yang menarik bagi keduanya untuk pembalap dan lebih santai pencari sensasi dalam diri saya.

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[Review] [INDO] NFS Carbon

Setelah Need for Speed Underground terjual semua permainan lainnya pada tahun 2004, yang terbesar publisher game independen di dunia tangkas terus seri datang tanpa hambatan. Kebanyakan tahun lalu Ingin dikirimkan pada Xbox 360 diluncurkan Microsoft dan memperkenalkan kreatif mengambil bercerita dengan menggunakan disaring disesuaikan FMV untuk memberikan pembalap yang akrab presentasi segar. Polisi kembali dengan sepenuh hati ganas. Dan itu ditawarkan terutama getaran North-West untuk itu.

Versi tahun ini, Need for Speed Carbon, yang mengacu pada Carbon Canyon di mana pembalap duel untuk wilayah di kota bawah, adalah perombakan kecil untuk seri, pergeseran dalam fitur baru, menggeser keluar lain, sambil terus cerita FMV-berat -telling dari Most Wanted. Karbon, dengan kata lain, adalah pembaruan yang layak untuk pertandingan tahun lalu dengan grafis ditingkatkan, kustomisasi Autosculpt baik, sistem perkembangan yang berbeda, dan mengambil all-around yang solid pada permainan. Ini tidak revolusioner, itu tidak brilian, tapi itu baik, balap dalam.

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[Review] [ENG] NFS World

We rarely do reviews for free-to-play games, but occasionally a game comes along that masquerades under the free-to-play banner, but whose limitations for non-paying players are such that the game might as well just have a price tag on it. Need for Speed World, from EA Black Box and EA Singapore is a perfect example: the game is free to play until level 10, at which point you need to have purchased the US$20 starter pack in order to progress further.

In situations like this, the question is; what lies beyond that magical barrier that makes it worth twenty bones? In the case of Need for Speed World, the answer is not much.


NFSW is an online street-racer in the same vein of other games in the Need for Speed series. When it's not about racing, it's about avoiding the long, wheeled arm of the law. The game purports to be massively multiplayer and open world, and in some sense it is both of those. The world is indeed open, and as you drive through it you'll see a great many players, but that is where the ties to the MMO genre seem to end. The ability for you, the player, to interact with other players in this open world is minimal. You can talk to them, compare your stats, invite them to a match or a group, and that's about it. That would probably be enough under most circumstances, but NFSW is a racing game, and as such has no real cooperative mode, so grouping up becomes pretty much useless.

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[Review] [ENG] NFS Pro Street

EA's Need for Speed series has long been an ever-evolving franchise, one that changes up its focus, mechanics and style every couple of years. Though the game sells incredibly well, the developer/publisher doesn't like to sit still. This obviously means that the series has had its ups and downs, and unfortunately Need for Speed ProStreet isn't one of the ups.

ProStreet is a game that doesn't really seem to know what it's trying to be. It's been years since we've seen a Need for Speed title that focused solely on track racing, with the franchise branching out into open world settings with a story, cop chases and all sorts of other things to make it stand out. ProStreet, however, goes back to the track-based racing, putting the player into race after race on closed circuits, and then sending them back to a menu after each race is over.

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[Review] [ENG] NFS Undercover

EA's Need for Speed franchise has been in an odd position the last couple years. While the franchise often worked to mix up the formula from year to year a decent bit, the release of EA's own Burnout Paradise posed a bit of a conundrum for the publisher. With Burnout switching to an open world setting, it meant that it competed directly with Need for Speed in that space. Last year's Need for Speed ProStreet was a diversion for the series from recent years, going to track-based racing, plenty of tuning options and focusing entirely on the events than exploring the city or running from the cops.

ProStreet didn't turn out too well, so Black Box went back to the drawing board and returned to an open world setting with this year's Need for Speed Undercover, but that wasn't the only design change. Undercover also seems to be directed right at the casual market, both in terms of presentation and its extremely relaxed learning curve.

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[Review] [ENG] NFS UnderGround

Only a year gone and Electronic Arts is already burning rubber with another Need for Speed title. Last year the publisher released Need for Speed: Hot Pursuit 2, a fantastic racer on the PlayStation 2, but one not quite as polished on other platforms. Since developer Black Box was responsible for the slick PS2 iteration, EA recruited them to develop the next in the franchise.

Aptly titled Need for Speed Underground, it focuses on the custom kit and import car circuit. It is most commonly, and certainly not unfairly, compared to the theme featured in the popular The Fast and the Furious movies. So, it is a definite departure from the world of exotic cars and over-the-top police chases that the series was founded on. It broadens the NFS franchise, bringing a number of things to the starting line that other arcade racers have not. More than anything, it features a robust customization mode that is intricately sewn into a lengthy franchise-style single-player experience.

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[Review] [ENG] NFS Rival

When fleeing from a pack of cops at 150mph through a forest after midnight, I found it difficult not to be excited by Need for Speed: Rivals – and then a helicopter’s searchlight pours in through the trees for an additional adrenaline kick. Those initial potent highs aren’t sustainable, though, and after a while I was left wishing for just a bit more variety and depth to keep the thrills coming beyond simply doing the same thing online. That said, I still found it an exciting, highly polished experience, which appealed to both to the racer and more casual thrill-seeker in me.

Developed by Ghost Games, Rivals feels like the natural successor to the work of previous NFS developer Criterion. (Unsurprising really consider the majority of the staff went over to the new studio.) It combines Hot Pursuit’s cops-versus-racer dynamic with the freeform gameplay of Most Wanted’s open world. In many ways it’s the best of both, although if you’ve played either of those a great deal, as I have, you may get a feeling of déja vu from Rivals.

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[Review] [ENG] NFS Carbon

After Need for Speed Underground outsold all other games in 2004, the largest independent game publisher in the world adroitly kept the series coming without a hitch. Last year's Most Wanted shipped at Microsoft's Xbox 360 launch and introduced a creative take on story-telling by using filtered customized FMV to give the familiar racer a fresh presentation. The police were back with a ferocious vengeance. And it offered a particularly North-West vibe to it.
This year's version, Need for Speed Carbon, which refers to Carbon Canyon where racers duel for territory in the city below, is a minor shake-up for the series, shifting in new features, shifting out others, while continuing the FMV-heavy story-telling from Most Wanted. Carbon, in other words, is a decent update to last year's game with improved graphics, excellent Autosculpt customization, a different progression system, and an all-around solid take on the game. It's not revolutionary, it's not brilliant, but it's good, deep racing.